Principles
Gradual Digital Independence
Protection is a start – autonomy is the goal.
One of the core principles of SideKids is that digital independence can grow instead of being fully assumed with the first device. Every parental function in SideKids must define its own exit — when and how it is reduced.
Five Stages
Stage 1: Local apps and media
Music, photos, camera, games, offline maps, learning. The device works completely offline. Parents control what is installed.
Stage 2: Selected online services
Media sync, curated video. These services run in the family's private network only. The child can use them when the device is connected, but the device still works without the network.
Stage 3: Communication with known people
Messenger, family photo network, email. Now the device can reach people, but only a curated list the parents approve. Still on the private network.
Stage 4: Larger independent choice
The child negotiates apps, channels, and content. Parental oversight is visible and reduces. The device can reach broader online spaces, but with agreed-on limits (time budgets, content approval).
Stage 5: Increasingly regular smartphone use
Controls are dismantled step by step. The device becomes a regular smartphone, but the child has learned intentional use patterns from Stages 1–4.
From Protection to Autonomy
Every step in the journey follows the same pattern:
Protection → Understanding → Practice → Autonomy
This progression applies to every parental function:
- Screen time — rules set by parents → rules understood by child → child helps set limits → child manages time independently
- Content approval — parent curates → parent explains choices → child suggests new content → child makes choices with occasional review
- Communication — only family → family + approved friends → friends + larger networks → open communication
- Location — not tracked → emergency location only → child can share with parents → child chooses what to share
Not an Age Table
This is not a strict timeline ("at age 10, do this"). Different children develop at different paces. Different families have different values. SideKids provides the stages; families navigate them together.
What matters: the direction is clear, the exit criteria are explicit, and every parental function is designed to eventually reduce.
Guideline Values
For orientation, German public-health and media-education bodies give guideline values for leisure screen time across all devices: ideally none under three; about 30 minutes, not daily and accompanied, for ages three to six; 30–60 minutes a day for six to nine depending on the source; an agreed weekly budget from about ten. An own smartphone is usually advised from nine at the earliest, more often from eleven or twelve.
SideKids' stages do not replace these values. Technical limits help most at the beginning; in the long run, children learn more from keeping agreements.
Sources and independent information (German): SCHAU HIN!, kindergesundheit-info.de, DGKJ guideline 2023. SideKids is not affiliated with any of them.
Examples in SideKids
SidePlay
- Stage 1: Parent downloads music to the device; child plays offline.
- Stages 2–3: Parent curates a playlist on the family server; child streams it.
- Stage 4: Child can request new music; parent adds it to the family library.
- Stage 5: Child has their own streaming account on the family server.
SideTube
- Stages 1–2: Parent approves 5 educational channels; child watches freely within them.
- Stage 3: Child can request new channels; parent reviews and approves.
- Stages 4–5: Child discovers channels independently; parents review occasionally.
SideLimit
- Stage 1: Parent sets screen-time rules; device enforces them automatically.
- Stage 2: Rules are explained to the child; they understand why they exist.
- Stage 3: Child can request time adjustments for specific activities.
- Stage 4: Child co-negotiates limits; the rules become a conversation.
- Stage 5: The app is uninstalled; the child manages time independently.